
Look at the interpret above and study SCEA-published titles to the exclusives for another consoles same Halo 3 (which oversubscribed more than 4.8 meg copies in its prototypal year) and Mario Kart Wii (which has oversubscribed over 6 meg units). Cleary, SCEA isn't anywhere nearby Nintendo's or Microsoft's drawing (all figures excluding clump sales), but ground can't SCEA games attain that variety of take of sales? GSW points discover it's mainly because of Sony's pore on venturous newborn IP instead of innocuous bets (like sequels), noting third-party franchises same disposition of Duty: World at War (1.1 million), Grand Theft Auto IV (1.7 million) and Metal Gear Solid 4 (1.1 million) hit every oversubscribed better.
It's every a kinda engrossing rendering of the NPD income data, and there's modify boost psychotherapy to be feature over at GameSetWatch. Head over there for the flooded read.
Analysis: GameSetWatch looks at the capableness of SCEA IP originally appeared on Joystiq Playstation on Mon, 29 Jun 2009 22:00:00 EST. Please wager our cost for ingest of feeds.